Fo4 best legendary effects
WebFallout 4 - Top 7 Legendary Armor Effects FudgeMuppet 354K views 4 years ago Fallout 4: Top 5 Far Harbor Secrets and Easter Eggs You May Have Missed in Fallout 4’s Final DLC TheEpicNate315 817K... WebOutstanding damage but the best part is explosions seem to do higher limb damage. Legendary glowing deathclaw charging you? No problem, let him get close and like 2 vats shots to the leg and he's now slowing limping around while I let Curie bash his fucking head in to save ammo. On slower firing high damage types two shot is good.
Fo4 best legendary effects
Did you know?
WebSome of my favorites: +radiation on a low damage, high rate of fire weapon (minigun, flamer). Absolutely chews humans up. +explosive, +bleeding, +plasma on a shotgun (or …
WebJamesworkshop 7 years ago #3 Gauss is all about raising single shot damage Instigator Two shot Lucky Mighty Dave_rawkzorz 7 years ago #4 Instigating should be the best … WebOct 17, 2024 · [Top 10] Fallout 4 Best Legendary Effects (Armor and Weapons) 1 . Martyr. And, finally, we have the Martyr legendary effect. We’ve all been in situations in Fallout …
WebI love chainsaws and autoaxes but I have a sentimental affinity for Rippers from FO4. Would the best legendary effects for the Chainsaw and Autoaxe apply to the Ripper? (Something along the lines of Bloodied or Furious / +40% Power Attack or Faster Swing Speed / +1 STR). Also, is there any reason to wield a Ripper over the Chainsaw or Autoaxe ... WebIt essentially is a single gun modifcation that fits to the legendary slot in the engine and has more legendary slots. It does everything over this single slot that every armor and weapon has. This also makes it compatible with almost every single weapon/armor mod out there Its the only mod doing it this way.
WebBest. HeDrinkMilk • 5 yr. ago. Never ending on a double barrel shotgun or equally powerful weapon is awesome. Explosive or bleeding is good too. 14. Rajron • 5 yr. ago. Instigating for snipers. Two-shot for missile launchers and Fatman (especially MIRV) Explosive for autos/shotguns against regular targets, but Wounding against high hp targets.
WebYes, most people misunderstand legendary effects in Fallout 4, and when it concerns such a complex weapon as a missile launcher it does not help matters. On my current character, with most of relevant perks maxed out, a standard missile launcher does 858 damage, while a Mighty missile launcher does 866. daveandchuckthefreak.com twitterWebStarting from the legendary prefix table, there are total of 48 non unique weapon effect including all DLC expansions, 1 unused (Medic’s), 8 unarmed, 4 ballistic weapons, 10 ranged weapons, , 2 guns and rest of 23 effects for all weapon types. So what’s the difference of these effect types? dave and chuck the freak 101.1 wrifWebredscull • 7 yr. ago. On a combat shotgun, yes, wounding is amazing. My main is a gunslinger so I don't use shells for anything. So I started giving my companions shotguns. Otherwise I don't like them wasting "my" ammo. Cait has a max modded wounding combat shotgun. She also has really high armor; acts as a tank to my stealthiness. black and decker sweep stick cordless broomWebIIRC the two resolve as seperate random numbers, i.e. 25% & 10% isn't 35% it's == 32.5% And you'd need an autofire weapon not a hunting rifle. Deadeye is sick on a sniper weapon. It doesn't pack the punch of Instigating, but you'll be able to place a bullet pretty much exactly where you want it in ADS. It's one of my favorite effects by far. black and decker switch coffeemaker/cm0940wdWebNever Ending is itself not a great legendary effect, even on weapons where it is best suited. So for me this is a below average legendary effect on a mediocre at best weapon, its not even going to crack the top 20. Explosive pipe/10mm, wounding pipe/10mm/plasma/laser. Instigating bolt action/pipe revolver/(even a) western revolver. dave and chuck the freak archiveWebThe descriptions on many (probably most) legendary effects are misleading or outright wrong. Experimenting with them is advised as even the wiki doesn't pick up on a lot of what goes on. Mighty and Violent aren't true multipliers, they don't add +25% to damage in the same way Psycho would. black and decker switchWebAug 28, 2016 · 6 After some digging on Reddit with folks asking the same question, I found that your Companions DO benefit from most legendary armor effects. I need to emphasize MOST though as they obviously do not benefit from increased AP / VATS hit chance ect... they also do not benefit from (+) Resistance benefits. dave and chuck the freak email address